The course is officially complete, but the early-access discount will continue until I finish the subtitles for the course! So grab the course at a discount while you can, and follow me for updates at twitter.com/cgmasterscom.
Here we go again, but this time the course is bigger, better, and there’s a whole lot of new stuff, including a full interior. My past car modeling training has been studied by designers from industry giants like Hyundai, Volvo, Kia, and Ford, as well as from top gaming and film companies all over the world. And now I’ve taken those techniques and made them even better. In this step-by-step course we’ll tackle an amazing car design by professional designer Lee Rosario, and I’ll show you new ways to solve even the trickiest hard surface challenges with ease as we build this awesome car together from the first vertex to the final renders.
So join me in this car creation journey, and learn tons of techniques for hard surface modeling, shading, rendering, and compositing, all inside the free open source 3D software, Blender.
The Guide Mesh Technique – Updated!
Subsurface modeling is an essential workflow for hard surface artists, but can quickly become a headache when adding details or cutouts to your model. Any modifications can easily ruin a curved surface, making the entire process frustrating and time-consuming. In this course, I’ll show you a completely non-destructive technique I developed that avoids these problems entirely, so you can maintain your perfect curves without any hassle. Not only can you achieve perfect and seamless reflections more easily, but the workflow is actually enjoyable and much faster when you don’t have to worry about every detail affecting your final result.
These techniques have also been significantly upgraded since my last course, making them easier and better than ever, and bringing us to the final evolution of what I call the Guide Mesh Technique.
Above is a Guide Mesh which is used to maintain perfect reflections throughout all panels of the car.
Advanced Modeling Techniques
You’ll learn about countless other modeling techniques and tools in this course as well, like how insanely powerful Blender’s modifiers can be for complex modeling tasks. Modifiers are essential to an efficient and non-destructive workflow, and I’ll show you a ton of different and unique ways to use them and combine them.
And with so many different parts of a car to model, we’ll need to approach different challenges using different modeling techniques, so you’ll gain a thorough understanding of the thought process and how using the right tools the right way can save you a lot of time and effort.
Core Modeling Principles
Not only will you learn about advanced techniques that take the quality of your models to the next level, but we’ll also dive deep into learning the core principles behind subsurface modeling and polygon modeling in general. Good modeling begins with a comprehensive understanding of the fundamentals like topology, efficiency, and what tools are best for the job.
On top of that, you’ll learn about the thought process behind each step of the modeling process. Visualizing how the model should look in the end and being able to simplify complex modeling challenges each step of the way are all critical to an effective workflow.
The Final Renders
After all the hard work that goes into the model, the next step is setting it up for renders you can be proud of. Getting the final render looking just right can bring out the best in your model and truly reflect your skills as a 3D artist.
We’ll dive into all the elements that make a great render you can show off, including rigging the wheels and doors so we can pose them, creating highly customizable procedural shaders like realistic car paint with metallic flakes, setting up lighting and an environment, getting the perfect camera angle, using Blender’s compositing nodes to make the final shot really pop, and even using Blender's paint tools to add those final touches to complete your renders. And with plenty of room for customization, and several environments and lighting setups included in the training, you’ll be able to make the results your own.
Subtitles Coming Soon
This course is in English and will soon include English subtitles. If you would like subtitles in a different language then email me and let me know. I plan on offering automatic translations for other languages as well.
This course is now officially complete! The next step for me is to get English subtitles finished as well as 10+ requested language translations. Beyond that, I do have bonus content I would like to create, but there is no schedule for this. You can follow me for updates on the course and my other projects at twitter.com/cgmasterscom.
Keep in Touch!
If you get stuck and need help at any point in the project, or even if you just want to share your progress, you can email me at firstname.lastname@example.org.